Showing posts with label digital coloring. Show all posts
Showing posts with label digital coloring. Show all posts

Monday, October 22, 2012

New Id




Hello my friends! Long time no see. I know that I have been away for a long time, but I really try to give it my very best at school, and that takes up time and dedication. Fortunately I can still update this from time to time, just like Red from Shawshank redemption.

This one was done for an assignment at school, but I liked it so much that I made it my new avatar for almost everything. I'm also using it on my business cards.

Rough

Inks 1

Inks 2
Inks 2
Final color


Inks on bristol. Color on Photoshop CS5.

 Hope you dig!

Monday, September 26, 2011

Karla y Kike (part 2)



Update on this post.




There is nothing new to say about the process, just that in this piece I played with an overlay layer to give a couple of shiny light outline as if there is some sort of lights from very far away.

Pencils done in Manga studio Ex 4. Color done all in photoshop.

Wednesday, May 18, 2011

Art Jam 12: The Crow

90's rule


Tribute to The Crow.

Sketched during last week's ArtJam! and colored yesterday.

I kinda rushed the coloring and decided to do it Cell Shaded style because of the time I had to my disposal. I was sick with the flu last week, and I kinda slacked off for a bit. I know that is not an excuse :P

Done in Photoshop CS5. Around 5 hours.

Tuesday, May 10, 2011

Art Jam 11: Chun-Li

Talk to the hand biatch.


This piece is special.

2 weeks ago, we decided to pay tribute to one of the toughest and hottest videogame babes ever, that is of course Chun-Li. I decided to go for a different kind of pose, something I have not done before. This is to push myself to do other things and explore new alternatives. Plus, EDSFOX dared me again to paint it, instead of color it (all digital). 

And even though I begin the sketching during the ArtJam! I wasn't quite sure of the final result. I was not happy with the first 4 sketches, and it took me almost an hour to do one that was sort of decent. So yes, I didn't finish that day, or even that week.



I finished the final art line just in time for the next session, and we did a coloring marathon during last week's ArtJam.



Overall it took me two sessions of ArtJam! to finish the piece, mostly because of the pose and the style of coloring. This has been the closest to painting that I have ever done, not just using the lines over the coloring, but integrating everything as a whole... or at least I tried. 

I'm thinking of making a Cell Shaded version of this one but I'm not sure anymore. It was a lot of fun but at the end it wore me out. 

Check out EDSFOX's version of Chun-Li. It kicks ass! 

Hope you like it.

Wednesday, April 27, 2011

Art Jam 10: Monster


Monster done in the last Art Jam!

When talking about what we were gonna do, we decided to go for a monster. And lately I've been playing Shadow of the Colossus on the old PS2 (in case you don't know it is a killer game!) so I was kind of inspired on doing something with hair and stone. I tried to keep it as rough as possible, not minding much on the details or something that appeared to be noodled a lot.  This is what came out.

Check out EDSFOX's and Luis Larm, and Adan Flores monsters, everyone has a different style, which is great!

And here is a picture of that day. Edsfox on the left and me on the right, courtesy of Adan Flores .

Wednesday, April 13, 2011

Cell Shaded Wonder Woman


It started out as a warm up, but sometimes this babies just have a life of their own. Soon I realize that It could turn into my very first Wonder Woman piece, so I just went along with it.

And just after I began coloring it, I decided this could be my very first Cell Shaded experiment. I always loved how MetalHanzo and Lastscionz do their his anime-ish coloring so this was my shot at it. And I have to say I like a lot the way it came up. I'm too planning on doing many more like this one. It can't hurt to have different styles on one's art repertoire.

The sketch


Here is the Chamba piece I used as help on the tecnical side, you know, the Layer modes on Photoshop. More of his tutorials here.

Monday, April 4, 2011

The Legend of Zelda Tribute


By Odin, at last it is finished.

This is the longest I have ever worked on a piece, not because of the size of it, because I didn't do it in one sitting but over the course of 3 months, a few hours at the time. Also, I needed it finished it cuz' I want to include it in my portfolio for a special project that is in the making. This is it, I will explain this step by step. Don't think of this as a tutorial, but more like a general description of the whole process.

1. Sketch



Being a tribute to one of my favorite games  I wanted to do something that felt complete, I mean with full characters and a decent background in some sort of surprise battle. I also wanted to do a mix up of two of the Zelda games, (Twilight Princess and Wind Waker) so I chose the Lost Woods as the scenery, Link for the first game and Ganon for the second game (my favorite versions of both of them).

2. Tighter Lines



Once the characters and the background have been placed, I started to tight up the lines of the sketch. Doing digital art gives you the advantage of working really fast and to be able to correct things more easily. I concentrated myself on the details such as clothing and the faces first, then I moved to the trees and the rest of the forest. I used reference shots for Link's Shield engravings and his uniform, as well as for Ganon's outfit. I did took the liberty of putting some medieval boots on him.

3. Inks

Then it comes the inking stage. Here I just winged it, trying not to put much thought on perfection or something really squeaky clean. This was all done on Sketchbook Pro so I took the opportunity to experiment with some of the pencil bushes, giving them the appearance of inking brushes with a lot of texture, specially on the shadows of the tree branches. I just tried to have fun with the whole thing.

A couple of detail shots







Now, on to Photoshop CS5. This is where it gets fun!

4. Color I: Flats
  
 This stage is kind of new to me, and I learned it thanks to the fabulous Art Jams that I have been rocking with my buddies EDSFOX and Martegod. Flattening is just creating massive blocking of colors separating all the parts of the illustration. This is the part of the process that tends to be a little bit tedious for me. But, that being said, it is extremely helpful later on. I keep this on a separate layer just below the coloring layer. I used bright and contrasting colors so when I use Photoshop's Magic Wand (Shortcut W ) I don't have a hard time selecting the chunks of color. The fact that you are able to select anything on another layer is just ridiculously time saving speeding things up, boosting your productivity to the maximum.

5. Color II: Base color

Using the flats as my base, I separated each of the base colors I will use for each part. Some of them changed a bit during the process, but you get the idea.

6. Color III: Light Source

I used a visual map for the illustration, pointing out which parts I want to bring out more, maybe with a lot of detail or with a specific kind of light.



With my base color and my visual map ready, I state my sources of light so I can start to color accordingly.


Again this is just a guide. Things may change as I move along.

7. Color IV: Wrapping it up


I focused on the two characters using the beam of light as the main source, I wanted it to kind of reflect on everything around Ganon. I used this as the premise of the illumination and color placement of the illustration. The ambient blue on the background is just to give some contrast and depth to the piece.

8. Sweeting things up.

For the finishing touches, a couple of Hard light tricks and Screen glows here and there, just to sweet things up.



I could describe my whole coloring process as kind of a mood setting using color theory, the message you want to communicate and my gut feeling. You have to know when to stop, and strangely, one nows when it is ready. I admit I have to study more color theory so the jobs can get better, but as with everything, it is a matter of watch and learn.

That's it! Again, it was a tough one but I had a lot of fun doing it all the way.

I hope I don't disappoint all you Legend of Zelda fans everywhere. If this serves you in some way my mission is accomplished. And as always, all comments and critics are welcome.

Thursday, March 31, 2011

Spidey Colors


For all you color junkies, here is the process I went through to put some color to my first ever Spiderman illustration.

No music on this one either. Done in Photoshop CS5.

Here is the finished thing.

Friday, March 25, 2011

Art Jam 6: Spidey


I have a couple of unfinished drawings on my Laptop. They are either sketches that went too far and turned into almost finished illustrations or half finished tributes. But  I wanted to specially tackle this one since I started it.

On this week's Art Jam, EDSFOX and I wanted to explore our style of coloring. Each of us took a finished sketch and practiced coloring. Just relaxed and drinking coffee. MarteGod couldn't make it, (coloring Marvel comics is a tough job) We hope to see you very soon bro.

So here is my first Spidey ever. I'm surprised that I have never really try to draw famous characters such as this one before. The background is just an experiment so the character wouldn't felt so alone on the layout.



Done in Sketchbook Pro and colored in Photoshop CS5. 

Tuesday, March 22, 2011

Digital Art Process : Pencils



About a month ago I posted the general process I follow when I'm doing a commission. I also said that I record the whole process and I would post it. Here it is the first of three posts of the whole thing:

The drawing process.

This was done on Manga Studio Ex 4. My review of the software is still pending. For now I leave you with the video post. Hope it helps you.

Monday, March 21, 2011

Dropper avatar colors

Dropper by Dropper

Damn, almost 2 months after finishing the inks. Talk about a small delay. Well, better late than never.

These are the previous posts of the process: