Showing posts with label character design. Show all posts
Showing posts with label character design. Show all posts
Friday, November 9, 2012
Silhouette Design
Silhouette designs for Production II homework assignment. Design 20 characters and 20 vehicles.
There are some interesting things out of this exercise. I might pursue one or two of this designs.
Hope you dig!
Monday, March 5, 2012
Comic Strip Assignment
Characters for a comics strip I'm doing for my Humor and Caricature class. I'll explain later what the deal is with these two guys.
Cover, Inks.
Thursday, July 21, 2011
The Fop Panel
Here is an almost finished inked panel from The Fop, a commission I have been working on.
More on The Fop here
This should not count for the daly sketch gimmick I propose myself yesterday, so I have to sketch someething later on today. Hopefully.
Tuesday, February 8, 2011
Hands on: Sketchbook Pro
A while ago, when I was looking for means to digitally improve my drawings. In this journey I came across some very interesting software mentions in a couple of different blogs and podcasts. Of course there was always Photoshop and Painter as top artists choices to acomplish any task. As my investigation continued, I began to hear (or read rather) some other alternatives to those programs that not many people know about.
I was watching a live stream of Scottie Young, amazing artist that you should already know, and someone asked him what software was he using. -"I do most of my sketching in Sketchbook Pro "- he said. He can produce some serious art with that software, it most be worth the watch. So I got it as soon as I could and started to use it with my Wacom Tablet. These quick sketches were actually my first attempt to digitally ink anything at all.
They suck I know.
Needless to say it takes a while to get used to the program, but it can be of great assistance for several reasons. It feels very natural, very real like pencil brushes, as well as other tools like the marker or the pen brush. I have seen it been used on the creation of concept art for cars and other vehicles. I have used it in the creation of logos, and some cartoon characters.
Here are some other examples of things done in Sketchbook Pro, after using it a few times, it gets easier.

And of course, the crown jewel is the Legend of Zelda Tribute, but I can't show you that one just jet.
It is a good software overall, I haven't fully explore it yet but I recommend you to check it out if you can, you might find it useful for the daily sketching. It just occurred to me this moment to make some video tutorials trying out all the different programs that I use to sketch of to make final art. I think it could interesting.
Monday, January 31, 2011
Character design
(Continued from this Post) Alright, so I was on my way to create a universe based on a very cool story. It's only fair to say that the story was not mine, but I had complete freedom in the creation of the characters. When designing a character, the first thing that you must have is the complete profile, which is the description of his or her or its phisical traits, as well as their personality and relationship to the story.
There was a fair amount of research needed in order to make an original interesting and original creation. From the type of outfit to the weapons or looks, you have to investigate what new traits you can contribute so the characters are fresh and exiting in new ways, and not another Wolverine or another Spawn.
In my case I used the Internet (obviously) to find out what I needed. From the different types of knives for the main character, which is a werewolf hunter, to military and pilot uniforms, F-22 airplanes and of course Dragons, big badass dragons. There is always something exciting to learn about everything, even if the story is not entirely based on reality, research is a fundamental part that reflects on your artwork.
These are the initial sketches exploring the outfits and weapons of the Hunter, some different kinds of dragons and the bad guy, a big ugly demon. First time I show some of this sketches btw.


There was a fair amount of research needed in order to make an original interesting and original creation. From the type of outfit to the weapons or looks, you have to investigate what new traits you can contribute so the characters are fresh and exiting in new ways, and not another Wolverine or another Spawn.
In my case I used the Internet (obviously) to find out what I needed. From the different types of knives for the main character, which is a werewolf hunter, to military and pilot uniforms, F-22 airplanes and of course Dragons, big badass dragons. There is always something exciting to learn about everything, even if the story is not entirely based on reality, research is a fundamental part that reflects on your artwork.
These are the initial sketches exploring the outfits and weapons of the Hunter, some different kinds of dragons and the bad guy, a big ugly demon. First time I show some of this sketches btw.


Labels:
character design,
comics,
demon,
dragons,
dropper,
eldropper,
horns,
jacket,
kirpan,
knives,
pencil,
sketch,
sketchbook,
swords,
werewolf
Wednesday, January 26, 2011
Re-discovering one's true calling.
Ok, let's start shaping this mother up.
It was about one year ago when a friend asked me if I wanted to be the penciler for this comic book idea he had on his mind. At the time I was doing some graphic design, but it was not doing so well. So I figured what the heck, I'm going to get payed to draw a cool story and I get to design all the characters. It was a long time dream of mine to draw a comic book, so I got on board with the project. It had been a while since I last sketched something, so I asked him if I could do an art test first, just so he could be convinced that my style (if I ever had one) was adequate to the story and to prove myself that I could still do it. It took me a while to get used to the old pencil and artboard, but little by little the hands remembered what it felt to draw again.
This was my first drawing in years.
It was about one year ago when a friend asked me if I wanted to be the penciler for this comic book idea he had on his mind. At the time I was doing some graphic design, but it was not doing so well. So I figured what the heck, I'm going to get payed to draw a cool story and I get to design all the characters. It was a long time dream of mine to draw a comic book, so I got on board with the project. It had been a while since I last sketched something, so I asked him if I could do an art test first, just so he could be convinced that my style (if I ever had one) was adequate to the story and to prove myself that I could still do it. It took me a while to get used to the old pencil and artboard, but little by little the hands remembered what it felt to draw again.
This was my first drawing in years.
The character was a were-wolf, a really nasty one. I decided to put some kind of ripped clothing as a form of a kilt, because he had to keep some kind of clothing, (kinda like Hulk's pants). I had never drawn a werewolf so I think it ended up pretty decent. When my friend saw this he was pleased with it and we started to organize the whole thing. This was the beginning of an interesting learning experience.
Next on the list: the character design process.
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